Max for Live in all editions: a number of new Max for Live devices have been built into Live 11 Intro and Standard. Other new features enhance the overall experience of developing new devices: double-clicking an error in the Max Console jumps the cursor to the device causing the error, a new category in the Inspector Window lets you more clearly indicate which systems devices can be used on, and more. Improvements for Device creators: a new live.scope object adds an oscilloscope, tuned to match Live's visual style by default and ready for your own customizing touches. Performance improvements: the overall experience of working with Max for Live devices feels more fluid in Live 11, thanks to a complete overhaul of Max for Live’s user interface integration, which includes improvements to focus, positioning, scrolling behaviour, and performance. Plus macro variations, Groove Pool and more of Live’s features can also now be accessed through Max for Live. Devices can now access a clip or sample’s warp markers, and slices of a sample loaded in Simpler. New API additions: Max for Live has access to Live 11's new note features like probability, velocity deviation and release velocity, which sets up all kinds of new ways to interact with MIDI notes in your devices. You can map this data to the parameters of a recipient instrument. This works with multiple notes simultaneously, and opens up all kinds of new concepts and possibilities for devices. MPE support: Max for Live works seamlessly with Live 11’s MPE support, allowing devices to deal with note velocity and pitch as fluid data instead of fixed values. So now you could analyse incoming audio and send the data to your controller, use MIDI notes from any track in Live as a sidechain input for audio processing, and much more. Instruments can also accept MIDI from anywhere within Live. MIDI Channel Routings: you can now route MIDI to and from Max for Live audio effects (just like with VST devices). Here’s a quick rundown of the new additions to Max for Live in Live 11: We thought we’d take you through some of these additions and have a look at a set of free devices, designed by the Max for Live team to give you a taste of what’s now possible and help guide your own explorations. With the release of Live 11, Max for Live has introduced a bunch of new improvements that make it a more effective tool for building devices, and let you stretch Live’s creative potential further than ever. Whether you use its ready-made devices in your music, or build your own instruments and effects from scratch, new features in Max for Live mean new possibilities for Live users.
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